Monday, 29 July 2013

Grown Up And Still Growing


I came into the wonderful world of Swagger about a month and a half ago having no idea what to expect. And now, after having had some time to get into the swing of things, I still don't. Ever. And that's great. 

I had been living in Austin for the past five years working short-term and contract jobs in TV and film production and had gotten used to the unpredictable nature of the business. One day I would be an animator, the next an editor, the next a production assistant, the next an actor, grip, camera operator, and so on and so on and I loved it. It was great to be constantly learning and growing, and I had become hopelessly addicted to the excitement that goes along with working with completely different people on completely different projects on a regular basis (as well as the excitement/stress and uncertainty as to whether I would be able to find more work as soon as a project ended). My life was an adventure and I couldn't have been happier.

Car sunshade also makes for protective head
shield during sunny outdoor shoots!
So when a series of events moved me to a more domesticated lifestyle in Houston, I knew I would have to get a full time job and that terrified me. It was the "grown up" thing to do, but what most people mean when they say "grow up" is "stop growing," and there's honestly nothing more that scares me than the thought of predictability and having to endure perpetual boredom. I was fortunate enough to get hired on at Swagger since the idea of animating every day would at least be bearable to me, but I still thought to myself "This is it. Day in, day out. Predictable. Boring. Dull."

Nope.

What I've found since then is that I'm basically getting all the perks of the old lifestyle with the benefit of a salary. While my focus here is animation, I have regularly been an editor, PA, camera op, etc. Some days are spent on set, shooting a variety of styles for different projects; others are spent at the office, which is just as diverse as far as deadlines and styles of editing, animation, and design. I feel very fortunate to have room to experiment visually and learn the ins and outs of new software that I might not have been inspired enough to pick up otherwise. I've been working with a great team of people who collaborate practically and creatively and value each others' input. We all wear a lot of hats and are constantly growing as creative professionals. It's really easy to stay excited when the people around you are enjoying what they do, and in that aspect as well as others, Swagger is pretty fantastic. 

So not to gush too much, I've really loved getting my swag on thus far. Here's to more of the same (but not the same).



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